About [ew32] (English version)

[ew32] develops Serious Urban Games.

What is a Serious Urban Game?

A Serious Game Urban creates a challenging learning environment for the target group to approach a serious subject in a playful way through training, orientation and exploration with new technologies and modern communications.

An Urban Game is a game/method which uses mobile communication and localization resources, such as a mobile phone or GPS, in a playful way in an urban environment. To develop the Serious Urban Games, the Drome technique is used . It is a participatory technique in which young people brainstorm and think about the topic. Afterwards they develop a game based on the content received from the brainstorm and eventually they effectively play it in the city.

NoCredit, GameOver!

NoCredit, GameOver! was the first Serious Urban Game developed by [ew32].

Initially, the project was aimed specifically at disadvantaged young people aged 16 to 25 years. But as every young person needs an education in financial and media literacy, the target group should be extended to all young people. With this project, No credit, Game over! we want to reach every young person.

The project does not concentrate on one particular course or module but intends to focus on media and financial literacy in general. Media literacy on the one hand focuses on digital media (internet and mobile devices) and social media (YouTube, Google plus,…). Financial literacy on the other hand wants to familiarize the students with different organizations and institutions whose aim is to help and advise citizens with debts. These types of literacy can be associated with different courses, lessons or modules according to their specific aim or goal.

Every time the game NoCredit, GameOver! is played, a discussion is held with the students and their teachers. At this time, all the organizations visited by the youngsters and the solutions they have found are discussed. Finally, an examination is held to check which new insights they have gained. This technique allows an individual approach for each participating group.